FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition

FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition

FlippedNormals – Modeling & Texturing a Dinosaur for Production | Complete Edition
Learn how to model and texture a full dinosaur from start to finish! You’ll gain extremely valuable industry knowledge and can be applied to any project, from VFX to real-time. Covering concept sculpting in ZBrush, doing retopo in 3D Coat, detailing the dinosaur with custom alphas, UV mapping, polypainting in ZBrush, painting in Substance Painter, exporting maps and finally rendering in Marmoset Toolbag.

Software 3D-Coat, Marmoset Toolbag, Maya, Photoshop, Substance Painter, ZBrush

MODELING CHAPTER LIST
00 – Overview
01 – Uvs
02 – Project Details to Low polymesh
03 – Colors Part 1
03 – Colors Part 2
03 – Colors Part 3
04 – Export everything
05 – Tweaking Texture in Substance Painter
06 – Rendering

TEXTURING CHAPTER LIST
00 – Overview
01 – References
02 – Blockout
03 – Overpainting
04 – Layer Sculpting – Part 1
04 – Layer Sculpting – Part 2
04 – Layer Sculpting Part 3
05 – Creating Alphas
06 – Details Part 1
06 – Details Part 2
06 – Details Part 3
07 – Retopology – Part 1
07 – Retopology Part 2
08 – Posing
09 – Set Ideas

Modeling___Texturing_a_Dinosaur_for_Production.part1.rar – 2.0 GB
Modeling___Texturing_a_Dinosaur_for_Production.part2.rar – 2.0 GB
Modeling___Texturing_a_Dinosaur_for_Production.part3.rar – 2.0 GB
Modeling___Texturing_a_Dinosaur_for_Production.part4.rar – 1.2 GB