PolySnow+ v1.01 for 3ds max 2016-2022 Free Download

0
31

PolySnow+ v1.01 for 3ds max 2016-2022 Free Download

PolySnow+ v1.01 for 3ds max 2016-2022
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polysnow-plus-for-3dsmax

 

PolySnow Plus

    • PolySnow Plus is a C++ based & multithreaded 3dsMax plugin that creates realistic snow with a click.
    • It includes 5 custom objects and 6 modifiers specificly designed for snow creation workflow.
    • A variety of parameters lets you get the desired results in every situation.Make your 3d assets’
    • winter versions with a click
    • Easy to use
    • PolySnow Plus works with 3dsmax 2016, 2017, 2018, 2019, 2020, 2021

Objects:

    • PS_Particles: Procedural object that generates snow particles on input objects.
    • PS_Mesher: Mesher object that takes particles as input to generate the final snow mesh.
    • PS_Icicle: Icicle object that takes objects or particles as inputs to create icicles at the bottom of the objects.
    • PS_Flakes: Animated procedural snow flakes object with a variety of parameters to get the desired results.
    • PS_FastSnow: An additional procedural object that creates snow mesh based on the topology of input object. Similar to extrusion method.

Modifiers:

    • [PS][M] FluffySnow: Modifier for mesher to make the snow fluffy.
    • [PS][M] PolyPrint: A animatable procedural modifier that takes objects as input to create snowprints on snow mesh.
    • [PS][M] SnowNoise: A procedural noise modifier works based on surface normals unlike default noise modifier.
      With detailed options to adjust perlin noise levels and dots noise parameters.
    • [PS][M] SnowSculpt: Brush based sculpting modifier for snowmesh that lets you refine the surface of the snow.
      Lets you add detail to surface like tiremarks, pathways etc…
    • [PS][P] ParticleToFlake: A procedural modifier to convert particles to flake meshes.
  • [PS][P] SnowPaint: Brush based snow paint modifier that creates particles based on the brush strokes. Can be used as input for mesher to make it visible.